ESO Coldharbour Zone Guide
Coldharbour is zone in The Elder Scrolls Online, a part of Aurbis.
Coldharbour is neutral main story final zone.
Cities: The Hollow City.
The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn.
Location of Coldharbour in Tamriel.
Map Completion Coldharbour
Coldharbour Adventurer Complete 29 unique quests in Coldharbour.
Village of the Lost Group Event Defeat Zatalguch in the Village of the Lost.
Village of the Lost Conqueror Defeat all of the champions in Village of the Lost: Mirok the Deplorable, Gruthaz, Vrendi, Aez the Collector, Iluzan, Macius Cento, Uluzzur.
Coldharbour Angler Catch all 12 rare fish in Coldharbour: Moray Leech, Heinous Gar, Ghoulfish, Stingerpike, Plasm Darter, Azure Eel, Blue Slimefish, Harbour Gar, Bichir, Cavefish, Fang Shark, Venomfish.
11
Zone Storyline Quests
13
Wayshrines
6
Delves
19
Points of Interest
7
Striking Locales
2
Crafting Set Stations
1
Public Dungeons
6
World Bosses
16
Skyshards
10
Lore Books
Delve Maps in Coldharbour
Delves are rather easy, solo or cooperative, small dungeons or caves with single Skyshard and named Boss who drops set gear. Delves are accessible to everyone at any time, see all Delve Maps.
There are 6 Delves in Coldharbour, discovering them is necessary for Zone Completion.
To complete a Delve you need to kill a named Boss, you will get Explorer Achievement for that. Additionally, finishing all Delves in a given zone will give you a Coldharbour Cave Delver Achievement.
Skyshards Location in Coldharbour
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities, check All Skyshards Location.
Discover all 16 Skyshards in Coldharbour.
- East of the bastion of deceit.
- Discarded from the mages' walls.
- Seek a shattered bridge suspended.
- Unfit for court.
- Ejected from the Village.
- Among the vessel's burnt cousins.
- In the Chasm's western watchtower.
- Not invited into the plotting wives' home.
- Washed to strange shores with the fleet.
- Among the bones of Aba-Loria.
- Enduring Forgefire's flames.
- Seek the deepest depravity.
- Entombed in the Orchard.
- One of the hunters' many prides.
- Where endless cries issue forth.
- Behind disaster-claimed Dunmer hall.
Points of Interest in Coldharbour
Points of Interest are self-contained stories, Quest Hubs that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
There are 19 Points of Interest in Coldharbour, discovering them is necessary for Zone Completion.
- The Everfull Flagon
- The Lost Fleet
- Cliffs of Failure
- The Moonless Walk
- Tower of Lies
- Haj Uxith
- Court of Contempt
- The Chasm
- The Orchard
- The Black Forge
- The Vile Laboratory
- Library of Dusk
- Spurned Peak
- The Lightless Oubliette
- The Manor of Revelry
- The Reaver Citadel
- The Hollow City
- The Great Shackle
- The Endless Stair
Village of the Lost Public Dungeon in Coldharbour
Larger, harder, open world dungeons for groups or cooperative players, includes own quest lines, a Skyshard and a few Bosses. Accessible to everyone. Completing different parts of Public Dungeons can award you with a skill point, experience, gold, and gear, check all Public Dungeon Maps in ESO.
Village of the Lost Bosses
- Mirok the Deplorable
- Gruthaz
- Vrendi
- Aez the Collector
- Iluzan
- Macius Cento
- Uluzzur
- Zatalguch (Group Challenge)
Group Dungeons in Coldharbour
4 player instances (no players outside your group) with own quest line, Normal and Veteran mode. Talk to Undaunted in the taverns for dungeons location.
Vaults of Madness Group Dungeon in Coldharbour
Zone Story Quests in Coldharbour
Zone Story Quests are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.
There are 11 Zone Story Quests in Coldharbour.
- The Hollow City
Something went wrong with Vanus' spell and I'm on my own in Coldharbour.
- The Army of Meridia
I need to rebuild my army if we're going to have any chance of confronting Molag Bal and stopping the Planemeld. The mysterious Groundskeeper suggests I rescue as many people as I can and send them to the Hollow City.
- Vanus Unleashed
I came across a magical recording of Vanus Galerion. The message says that the mage decided to enter the Black Forge on his own. He plans to reach the Great Shackle and destroy it, thus completing our mission in Coldharbour.
- Breaking the Shackle
I restored Vanus Galerion and disrupted activities at the Black Forge. Now we need to assault the Great Shackle and end the threat of the Planemeld once and for all.
- Into the Woods
I came across an abandoned pack at the edge of a dark forest. The pack suggests that members of the Fighters Guild might have been here.
- The Shadow's Embrace
I decided to ask Faraniel for help getting into the tower. Before she shows me the secret, however, she wants me to help her convince the Wood Elves to leave the forest and stop working for Molag Bal.
- Light from the Darkness
This tower is a lightless oubliette, a prison of darkness that binds King Laloriaran Dynar, the last Ayleid King.
- Crossing the Chasm
The army has been gathered and the time has come to take the battle to Molag Bal! But to reach the planar vortex at the heart of the Dark Lord's inner sanctum, we have to cross the well-defended Chasm.
- The Harvest Heart
Vampires occupy the Orchard beyond the Chasm, somehow empowered by Molag Bal's Harvest Heart. The vampires need to be dealt with before our forces can push forward toward the planar vortex.
- The Citadel Must Fall
King Dynar has devised a two-pronged attack to take control of the Reaver Citadel. It utilizes the old Fighters and Mages Guilds' halls located in this ancient Nirn city.
- The Final Assault
The final assault to end the Planemeld is at hand. We need to fight our way through Molag Bal's defenses and reach the portal to the planar vortex. Only then can we end this threat and save our world.
Wayshrines in Coldharbour
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.
There are 13 Wayshrines in Coldharbour, discovering them is necessary for Zone Completion.
- Library of Dusk Wayshrine
- Great Shackle Wayshrine
- The Chasm Wayshrine
- Hollow City Wayshrine
- Endless Stair Wayshrine
- Everfull Flagon Wayshrine
- Moonless Walk Wayshrine
- Haj Uxith Wayshrine
- Manor of Revelry Wayshrine
- Reaver Citadel Wayshrine
- The Orchard Wayshrine
- Shrouded Plains Wayshrine
- Court of Contempt Wayshrine
Crafting Set Stations in Coldharbour
Set Stations are locations in the world where you can craft items with specific item set bonuses.
There are 2 Crafting Set Stations in Coldharbour, discovering them is necessary for Zone Completion.
Spectre's Eye
In Deathspinner's Lair Crafting Set Station (need 8 traits).
- 2 items: Adds 34-1487 Armor
- 3 items: Adds 25-1096 Maximum Magicka
- 4 items: Adds 28-1206 Maximum Health
- 5 items: When you cast a Magicka ability while in combat you gain Major Evasion for 30 seconds, reducing damage from area attacks by 20%. This effect can occur once every 30 seconds
Oblivion's Foe
In Font of Schemes Crafting Set Station (need 8 traits).
- 2 items: Adds 3-129 Weapon and Spell Damage
- 3 items: Adds 34-1487 Offensive Penetration
- 4 items: Adds 15-657 Weapon Critical
- 5 items: Adds 3-129 Weapon and Spell Damage
- 5 items: When you deal damage with Soul Magic, you mark the target's soul dealing 295-12820 Magic damage over 10 seconds, as long as they are not already marked from you
Treasure Maps in Coldharbour
Treasure Maps can be found in game as a loot or can be obtained with the Collector's Editions. Each map shows a place where you can dig up a treasure chest. You can only do this if you have a map.
There are 7 Treasure Maps in Coldharbour.
TM I - Coldharbour Treasure Map I
TM II - Coldharbour Treasure Map II
TM III - Coldharbour Treasure Map III
TM IV - Coldharbour Treasure Map IV
TM V - Coldharbour Treasure Map V
TM VI - Coldharbour Treasure Map VI
TM CE I - Coldharbour CE Treasure Map I
World Bosses in Coldharbour
World Bosses (Group Bosses) are powerful elite encounters, to defeat them you will generally need the help of other players. Defeating a world boss can award you higher tier gear.
There are 6 World Bosses in Coldharbour, defeat them is necessary for Zone Completion.
- Aba-Darre
- Duriatundur's Killing Field
- Zemarek's Hollow
- Daedroth Larder
- Risen Court
- Cynhamoth's Grove
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